martes, 23 de febrero de 2010

Chapter 6: Tactical Approach

Ok, so now you have your supplies ready, your armor, guns, hideout and you understand Zombies but:
Do you know how to fight them from a tactical approach?

If you never had military formation you really need to learn a few things, not only you but all the survivors that you managed to gather.

First you need to learn how to properly use your gun:

"The Four S Shooting Method"
  by Every Citizen A Soldier.





I Safety

Safety should be the primary concern of any shooter, be they a dedicated bench-rest person, skeet shooter, plinker, action shooter or training for combat.  Obedience to Colonel Cooper’s four rules is imperative.  Mastering safe weapons handling now will reduce the risk of injuries or death while training or competing. If you ever have to use a firearm for its intended purpose it will reduce the risk of friendly fire casualties.

II Stance

Artillery pieces have a large heavy carriage or baseplate from which to shoot.  The purpose of this is to make the barrel more stable during firing.  With small arms you are the baseplate.  The position of your body and the interface of you to the weapon (grip) are major components to how accurate you will be.  In practical vs. target shooting there is the additional need to be flexible in stance.  This is in order to be able to move quickly in and out of the position to move as well as to be able to better utilize cover.  In most positions we shoot from the waste up.  There are many arguments as to foot location and over all position.  What is critical here is that you weight is evenly distributed between your feet (if standing) or other ground contact points (other positions.)  Do not worry to much about textbook pictures of shooting positions.  Odds are that if you are using a textbook position you are not using cover and concealment correctly.

III Sight Picture

This is how you choose where you want your bullet to go.  There are a variety of sights available, peep, v-notch, bead, red dot, telescopic etc.  The point of all of these is to give you a reference of where your bullet should travel when you squeeze the trigger.  You must master your particular sight type.  I am a firm believer in starting off with iron sights.  I feel that using iron sights is like stick shift cars.  You might think you drive well with an automatic, but if you can’t drive a stick you will never really understand driving.  This doesn’t mean I’m not a believer in modern technology.

IV Squeeze

This is the final step to the shooting act, the manipulation of the trigger to fire the gun.  An effective trigger squeeze requires a familiarity with your firearm that can only come with extensive dry firing, as triggers vary greatly from platform to platform.  But the universal rule in accurate shooting is that the trigger “break” when the hammer or striker falls should be a surprise.


Now, let`s gather some simple combat tips:




Clear the Room: There's nothing worse than stepping into a room only to be set upon by a horde of brain-hungry zombies. A team of four armed shooters can easily clear a room if they all stand against the nearest wall: one body in each corner and two in the middle. This position proves optimal for quickly dispatching of a room full of the reanimated.


Never Turn Your Back on the Enemy: Shambling isn't just for zombies. Three live humans can stand with their backs together and carefully rotate through the room, ensuring that all eyes are facing outward and no one falls victim to a surprise attack.


The Fine Line: For those lucky enough to amass a relatively large army of live humans, the Fine Line is the best way to fend off roving zombie hordes. Simply form two lines of armed persons, one line in front of the other. Have the front line shoot while the back line holds. When the front line runs out of ammo, the back line steps in while the front line reloads. Tragically, the Squad's training zombie, Billy the Hunter, died while the Squad demonstrated this technique.

 




Zombies Are the Least of Your Worries: It's bad enough that you have to deal with the zombified masses, who are tireless, feel no pain, and greatly outnumber healthy human beings. But perhaps even more deadly are the humans who simply can't cope with the new world order. It's best if you keep a psychologist on hand who can identify and subdue such persons before they embark on a murderous rampage that makes the zombies look as ferocious as fluffy kittens.

 




Animals: Friend or Foe? Animals can be invaluable allies at the end of the world, but the zombie infection could render them more hazard than help. If the zombie plague is viral, it can infect any living cells, causing even the most inhuman animals to exhibit flesh-craving symptoms. Z.E.R.O. members ask: Would you rather fight off a zombie human — or a zombie lion?


 Scared? well this are only Cubs...



martes, 9 de febrero de 2010

Chapter 5: Hideouts

 


In this Chapter Sargeant Bob aka (monwobobbo) from the ZE.R.O. team U.S. Division will provide you
with valuable input to consider your hideout during the apocalypse so pay attention.


The zombies are out there and you need a safe place to hang your gun belt. while an underground bunker would be the best they usually aren't available to the average person. so what to look for that is available to most if not all. The key to a good hideout is defensibility. When sizing up a potential place this will be the first order of business.
The less ground level ways to get into a structure the better it will be to keep out unwanted zombie (or human) neighbors. so what is the ideal place believe it or not an above garage apt is one of if not the best place to be in an urban area. They usually only have one entrance which is narrow and can be easily blocked to cut off access. they usually have running water and seperate heating and cooling and are small enough to be run off a generator. The garage below once properly fortified can provide storage and of course a place to keep=
your zombie proofed vehicle if you so desire.

 


If you already have a home and want to stay put, well thats doable as well. If you have a porch that is off the ground remove the front steps. Zombies aren't the most coordinated bunch so climbing up even a few feet slows them down. If at all possible board up windows and doors (if needed) from the outside, zombies aren't to bright and aren't likely to pull off boards but they will push in on them making things nailed from the inside more vunerable.
Now this is important so pay close attention. MOVE EVERYTHING POSSIBLE TO THE SECOND FLOOR. a narrow stairwell is much easier to defend or block off than the whole downstairs of a house, be sure to have a ladder or rope available for getting to ground level. If you don't have water upstairs then try running a gardenhose up through a window and just leave it on if you need to (no ones going to send you a bill). always have an escape route planned in case things go totally to shit.

 


If you are in a rural location then i highly recommend finding a barn that is fairly new. barns usually have hay lofts and such to give you a second floor location. barns usually have limited access for easy fortification.
For farmhouses see above for info.

If you are in a large group of people (not really recommended) then a warehouse is an ideal place to set up shop. warehouses like barns have limited access and set up sleeping areas in the racks off the ground. other buildings can work as long as they are defencible (1st rule of finding a place) if they are in a fenced off area that is the best (fencing is great for anylocation and is preferable). while skyscrapers and other tall office buildings seem ideal at first they can be a death trap instead. if the power is still on then great but as soon as the power goes off they become very darkand hard to navigate. Most buidings keep the stairwell access doors lockedwhich also can present a big problem, you would also have a large area to sweep for stray zombies which is somehting you want to avoid.

Happy sanctuary hunting.






Sargeant Bob.
Z.E.R.O. 32ND UNIT
U.S. DIVISION


Thank you very much Bob for those valuable suggestions at the time of searching for your hideout. Open your eyes to your sourroundings today!!

I will like to add a couple considerations:

The Ultimate Hideout

According to Max Brooks, the Ultimate hideout oughta be oil drilling platformsand he is absolutely right, but... good luck finding one near you, you might need a good boat and taking several supplies up there. If you are in a group and luckily you found and know how to fly a chopper, well, you know where to head out!


 


AVOID AT ALL COST

There is one place you should avoid visiting and worst picking as your hideout at all cost. An Hospital!
Why? well if you need someone to explain you why then probably you are not paying attention and you should go back to chapter 1 and start all over again.

Lt. Sanka




jueves, 28 de enero de 2010

Chapter 4: Anatomy, Biology & Sociology of the Zombies

Get to know your enemy! enough said...



This Chart I found on the web seems fool proof but it has a couple mistakes on it. First core body temp is much lower! that`s why you can`t locate them with thermal technology unless they are feeding at the moment from a fresh corpse in which case you would be locating the body and not the zombie itself.

Another error in this chart is the statement that their primary weapon  are their hands/claws and their mouth secondary. Zombies use their arms only to grab targets, it`s not a weapon. Their only weapon is their mouth and teeth. Stay de hell away from it.

Weak point is in fact the cerebral cortex, you just need to interrupt its functions and you are done, you can shoot, decapitate, blow them with explosives or hit a home run with a baseball bat as long as you damage their cerebral cortex.

Remember Columbus Rule # 2 "Double Tap" Just to be sure, hit them twice!!



Biology of the Zombies

Because of their catatonic state, zombies have been unable to offer any personal testimony to augment scientific research. Therefore, all we know about zombies is based upon empirical evidence. A person infected with the zombie virus is transformed into a single-minded hunting machine, with all changes to bodily functions serving the zombie imperative: locate prey, capture prey and feed. (According to FVZA)


Brain/Nervous System
 


Cross-sections of a normal brain (l) and
a zombie brain (r) show the extensive
atrophy of zombie brain tissue

  • Brain: because so little of it is crucial to their survival, zombies can survive an enormous loss of brain tissue. Former FVZA zombie specialist Dr. Waxman Himmelburger tells of encountering a zombie who had lost over 3/4 of his head from a shotgun blast, with no apparent effect. (Based on an old study)




  • *There is a reason: The cerebral cortex was still intact*


  • Spine/nervous system: zombies have exhibited the ability to withstand significant trauma to their central nervous system.




  • Dopamine: the smell of living flesh triggers a large release of this adrenaline-like neurotransmitter into the zombie brain




  • Sense Organs
    "Follow your nose" might be the zombie motto. A zombie's powerful sense of smell compensates for the weakness of their other senses.

    1. Sight: due to degradation of their corneas, zombies suffer from severe myopia. In addition, they are colorblind.
    2. Hearing: zombies go almost def but don`t count on that, only happends on 68% of subjects.
    3. Smell: zombies have even more receptor cells than vampires. If the wind is right, zombies can smell humans from as far as several miles away.
    Circulatory System
    As anybody who ever emptied his gun into an advancing zombie can tell you, zombies just don't bleed to death. Their circulatory adaptations allow them to survive wounds that would kill a human.

    • Blood: zombie blood is thick and black, hence the nickname, "zombie oil."
    • Heart: zombie blood is circulated by skeletal muscles rather than the heart. 
    Muscular/Skeletal System and Connective Tissue
    Changes here are of good news-bad news variety. Yes, zombies are stiff-limbed and slow, yes they move along at a shuffle rather than a sprint. But they are also very powerful, with a vice-like grip and jaws that can bite through metal.


  • Muscles/Connective Tissue: zombie muscle fibers become concentrated and take on the consistency of nylon rope. Ligaments and tendons thicken.








  • Normal jaw (l); Zombie jaw (r);
    note the larger jawbone and
    thicker muscle of the zom

  • Skeletal system: important modifications occur to the zombie jaw. Extra bone is deposited on the lower jaw to form an attachment point for larger chewing muscles. These adaptations enable zombies to bite through skull and bone and get at the pillars of their diet: brains and bone marrow, This is not absolutely true tho, most zombies have normal jaws, but we have seen some modifications in some subjects we don`t know if they are in a mutation state or simply evolving.





  • Teeth: zombie teeth are not adapted to the powerful forces exerted on them by the jaw. Teeth crack and fall out, and the holes they leave behind leak sludge-like zombie blood. Eventually, all their teeth are gone, and a zombie is forced to chew with its exposed jawbones.



  • Hair: zombies who live long enough will lose all their hair.



  • Skin: decay sets in shortly after transformation. The skin turns leathery, then rots away.





  • Aging and Life Expectancy
    The great irony of zombie life is that even as they voraciously feed, they too are being fed upon. A zombie's body is like a big petri dish serving host to everything from bacteria and fungi to maggots and ants. The resulting state of putrefication means, as terrifying as a zombie may be to the eye, it actually commits far worse offenses to the nose.
    A long-held, common misconception is that zombies are immortal. In fact, the vast majority of zombies live less than one year and amaximum of seven years. It is possible to determine a zombie's age based on their external appearance; specifically, their level of decomposition, also known as necrotic degradation.
    Stages I through III of necrotic degradation

  • Stage I: the skin is mottled and covered with open sores.



  • Stage II: the ears and nose are rotting away. Loss of fingers and toes.



  • Stage III: large areas of exposed skull and bone, loss of limbs. Much of the teeth are gone, and one or both eyes fall out.







  • Zombie Sociology




    On the surface, the words "zombie sociology" seem to be the ultimate oxymoron. It was long thought that zombies were incapable of social interaction beyond determining whether or not the person before them was a zombie. To make matters worse, the catatonic state of zombies meant they weren't able to offer any personal testimony to abet empirical findings. Nevertheless, modern researchers have uncovered a surprisingly complex social order among zombies, an overview of which is presented here (my thanks to Waxman Himmelburger for his assistance).




    The Newly Transformed



    Newly transformed zombies have little or no acclimation period. They do possess and are able to access memories, but there is none of the nostalgia or pining for the pasT. Memories allow zombies little more than a rough sense of geography. A newly-transformed zombie might try to return to its home, but the trip is motivated by hunger rather than nostalgic yearning. Relatives of newly-transformed zombies often make the mistake of trying to help their diseased loved ones and soon find themselves joining the ranks of the undead.
    Zombie, 1954
    (Courtesy: Coroner's Office,
    Macon County, Georgia, )



    The Pack



    Using their strong sense of smell to lead the way, newly transformed zombies will instinctively gravitate to other zombies. Solitary zombies are very rare. Within days of the onset of a plague, packs made up of dozens of zombies will have formed. It is actually disadvantageous for zombies to pack together. It makes them more conspicuous, as well as making it more difficult for all to get to feed. Zombie researchers believe that the pack fulfills some primal need for community and connection.While hunting, zombies are all business. But in moments of repose, they show evidence of affection. They will cluster together and rest against each other. They show particular warmth to child zombies. Within the pack, zombies will assemble themselves into approximations of family units, with children, parents and grandparents huddling together.  

    Pecking Order
    There is a pecking order in a zombie pack. A group of stronger, quicker zombies will take the lead in hunting and will eat first. Any zombie who disrupts their feeding will be dealt with viciously. Less powerful zombies seem to accept their fate and try to make the best of it zombies are relatively guileless. All zombies possess a chilling single-mindedness when it comes to hunting. There is no such thing as a cowardly zombie.




    Hunting

    Zombies show a surprising adaptability when it comes to hunting. Contrary to popular opinion, they are observant, fast learners. A newly transformed zombie may stagger around mindlessly for a few days, but once it joins a pack its learning curve rises sharply. Since they cannot speak, zombies communicate with gestures. A favorite hunting strategy is to have a few pack members drive prey towards an area where many others are hiding.

    The cooperation zombies show in hunting generally vanishes when they start feeding. Many zombies receive serious wounds from other zombies during a feeding frenzy. Hungry zombies leave nothing but the bones, which they break open to get to the marrow. Well fed zombies will stick to the nutritious brain and bone marrow, leaving the rest of the viscera for the weaker members of the pack. Only in times when the food supply is plentiful will a zombie share.

    Zombies have a very limited range, a zombie is lucky to cover a few miles in 24 hours. Given swath of real estate can only support so many zombies. For this reason, zombie plagues tend to be self regulating. A zombie plague will usually start fast, hit a plateau, then die out quickly as food supply diminishes.


    Special Thanx to  FVZA.org


    martes, 26 de enero de 2010

    Chapter 3 : Origins of the Zombies (Real Alert)

    The first two chapters focused on basic survival and weaponry, all of which will be extended and updated when possible. In chapter three we are going to focus on the origins of the undead.




    Virus

    According to the FVZA, The zombie virus comes from the same Mononegavirales family as the Human Vampiric Virus. The virus is propagated mainly through ticks of the family Ixodidae. The prevalence of these ticks in tropical climes is the main reason for the large number of outbreaks in those regions. The nature of the spread of zombie plagues generally depended on the place of origin. Most urban plagues were spread by aggressive rats that had been bitten by an infected tick. In the country, the tick would bite humans directly, or pass the virus through mice, raccoons and other animals.

    This of course it`s just one possible explanation for Biological / Quemical infestation. There are a few other that might actually keep you thinking about the odds.

    According to David Wong, there are 5 cientific reasons a zombie apocalypse could actually happen and we are going to discuss about them here.


    Parasites that turn victims into mindless, zombie-like slaves are fairly common in nature. There's one called toxoplasmosa gondii that seems to devote its entire existence to being terrifying. Half of human population is infected with toxoplasmosa and don`t even know it, maybe you are one of them.
    Also, they've done studies and shown that the infected see a change in their personality and have higher risk of going insane.

    Humans and rats aren't all that different; thats why they use them to test our drugs. All it takes is a more evolved version of toxoplasmosa.
    If you're comforting yourself with the thought that it may take forever for such a parasite to evolve, you're forgetting about all the biological weapons programs around the world, intentionally weaponizing such bugs. You've got to wonder if the lab workers don't carry out their work under the unwitting command of the toxoplasmosa gondii already in their brains. If you don't want to sleep at night, that is.
    You may be protesting that technically these people have never been dead and thus don't fit the dictionary definition of "zombies," but we can assure you that the distinction won't matter a whole lot once these groaning hordes are clawing their way through your windows.





    Neurotoxins
    There are certain kinds of poisons that slow your bodily functions to the point that you'll be considered dead, even to a doctor (okay, maybe not to a good doctor). The poison from fugu (Japanese blowfish) can do this. The victims can then be brought back under the effects of a drug like datura stramonium (or other chemicals called alkaloids) that leave them in a trance-like state with no memory, but still able to perform simple tasks like eating, sleeping, moaning and shambling around with their arms outstretched.

    even if some evil genius intention ally distributed alkaloid toxins to a population to turn them into a shambling, mindless horde, there is no way to make these zombies aggressive or cannabalistic.
    Yet...

    The Real Rage Virus

    Mad Cow Disease came along. It attacks the cow's spinal cord and brain, turning it into a stumbling, mindless attack cow.
    When Mad Cow gets in humans, they call it Creutzfeldt-Jakob disease. Check out the symptoms:
    • Changes in gait (walking)
    • Hallucinations
    • Lack of coordination (for exa mple, stumbling and falling)
    • Muscle twitching
    • Myoclonic jerks or seizures
    • Rapidly developing delirium or dementia
    Sure, the disease is rare and the afflicted aren't known to chase after people in murderous mobs. Yet...
    But, it proves widespread brain infections of the Rage variety are just a matter of waiting for the right disease to come along.
    If the whole sudden, mindless violence idea seems far-fetched, remember that you are just one brain chemical (serotonin) away from turning into a mindless killing machine (they've tested it by putting rats in cages getting at each other) All it would take is a disease that destroys the brain's ability to absorb that one chemical and suddenly it's a real-world 28 Days Later.


    Neurogenesis



    You know all that conversy out there about stem cell research? Well, the whole thing with stem cells is that they can basically be used to re-generate dead cells. Particularly of interest to zombologists like ourselves is neurogenesis, the method by which they can re-grow dead brain tissue.
    You can see where this is going.

    Science can pretty much save you from anything but brain death; they can swap out organs but when the brain turns to mush, you're gone. Right?
    Well, not for long. They're already able to re-grow the brains of comatose head trauma patients until they wake up and walk around again.

    Couple that with the new ability to keep a dead body in a state of suspended animation so that it can be brought back to life later, and soon we'll be able to bring back the dead, as long as we get to them quickly enough.

    That sounds great, right? Well, this lab dedicated to "reanimation research" (yes, that's what they call it) explains how the process of "reanimating" a person creates a problem. It causes the brain to die off from the outside in. The outside being the cortex, the nice part of you that makes humans human. That just leaves the pa rt that controls basic motor function and primitive instincts behind.

    You don't need the cortex to survive; all you need is the stem and you'll still be able to mindlessly walk and eat and enjoy Grey's Anatomy. This is how chickens can keep walking around after they've been beheaded (including one case where the chicken lived for 18 months without a head.







    Nanobots
    Nanobots are a technology that science apparently engineered to make you terrified of the future. We're talking about microscopic, self-replicating robots that can invisbily build--or destroy--anything. Vast sums of money are being poured into nanotechnology. Sure, at some level scientists know nanobots will destroy mankind. They just can't resist seeing how it happens.

    Scientists have already created a nano-cyborg, by fusing a tiny silicone chip to a virus. The first thing they found out is these cyborgs can still operate for up to a month after the death of the host. Notice how nano scientists went right for zombification, even at this early stage. They know where the horror is.
    According to studies within a decade they'll have nanobots that can crawl inside your brain and set up neural connections to replace damaged ones. That's right; the nanobots will be able to rewire your thoughts. What could possibly go wrong?

    Do the math, people. Some day there will be nanobots in your brain. Those nanobots will be programmed to keep functioning after you die. They can form their own neural pathways, meaning they can use your brain to keep operating your limbs after you've deceased and, presumably, right up until you rot to pieces in mid-stride

    The nanobots will be programmed to self-replicate, and the death of the host will mean the end of the nanobots. To preserve themselves, they'd need to transfer to a new host. Therefore, the last act of the nanobot zombie would be to bite a hole in a healthy victim, letting the nanobots steam in and set up camp in the new host. Once in, they can shut down the part of the brain that resists (the cortex) and leave the brain stem intact. They will have added a new member to the unholy army of the undead.

    Now, it should be more than clear by this point that our goal is to be responsible researchers. We don't want to create a panic here. All we're saying is that on an actual day on the actual calendar in the future, runaway microscopic nanobots will end civilization by flooding the planet with the cannabalistic undead.

    Science has proven it


    There is another class of Zombies, in the (supernatural category) and they are mentioned specifically as Voodoo to be responsable of this atrocity, Some of you oughta be thinking that all at what we are looking at are only futuristic ideas but the thing is that the world has already seen some zombie insights! Do you want some light reading?

    Here you go:
    By. Clair G. Wood


    When Clairvius Narcisse entered the Albert Schweitzer Hospital in Port-au-Prince, Haiti, he appeared to be suffering from malnutrition, high fever, and aches throughout his body. His condition deteriorated
    rapidly as he developed respiratory problems, became unresponsive, and then slipped into a coma.


    Two days later, on May 2, 1962, he wasdeclared dead by two attending physicians. His sister, Angelina, identified the body, and another sister, Marie Claire, authenticated the death certificate by placing her fingerprint on it. The next day Angelina, Marie Claire, and the rest of the family buried Clairvius in a small cemetery near their village of I’Estere. Here the saga of Clairvius Narcisse should have ended, but 18 years later, in 1980, a shuffling, vacant-eyed man approached Angelina in the village marketplace and identified himself as her brother, Clairvius.


    His family and many villagers recognized him immediately, and he told them a fantastic tale of being dug up from his grave, beaten to his senses, and led away to work as a slave on a remote sugar plantation. Though surprised, the villagers accepted his story because they believed that the power of voodoo magic made such things possible. It was clear to them that Clairvius Narcisse had been a member of the living dead—a zombie






    To end this Chapter just another Fact:

    The Nazis in WWII developed a pathogen that they used in concentration camps to make the taker of the drug a mindless husk of a person who lived only to feed. Usually, they ate what they were given, but two cases happened where the infected person couldn't differ from their food and the officer next to them. They attacked the officer and were shot.


    lunes, 25 de enero de 2010

    Chapter 2: Weapons, Armor & Transportation

    In chapter one we covered food and supplies for the professional Zombie hunter.
    In chapter two we are going to cover the fun side of this sport.

    There is a lot of polemic regarding the adequate, sufficient and suitable weaponry effective at the moment of facing the undead. Zombies in order to be considered as K.I.A. (Killed in Action) oughta be slaughtered in a very practical way, explosion, burning, shoot or decapitated but the rule is simple, the brain must no longer be active.

    We are going to divide the Weaponry in three different segments:

    1. Distant attacks
    2. Crowd control
    3. Melee atack

    There are several effective weapons to fight the pestilent walking corpses but some are more effective than others while being sometimes less fun, anyway we are going to start with the Official Z.E.R.O. issue weaponry that every elite member of the group carries on the field.

    • 1 Beretta 92 FS (side weapon left hand)
    • 1 Steyr TMP (side weapon right hand)
    • 1 Saiga 12 (main weapon)
    • 1 Mk 11 Sniper Rifle (secondary weapon)
    • 1 Katana (melee weapon)
    • 4 Frag granades
    • 2 Claymores


    Beretta 92FS

    From the jungle heat of Panama to the sandstorms of Iraq, the US Armed Forces have counted on Beretta pistols for almost two decades of distinguished service. This 9mm
    side gun is a great option for keeping the nemesis away on short distance. Amunition aint expensive but you will need
    at least 3 shots in the head to kill the infamous zombie.





    Steyr TMP

    The Steyr TMP (Taktische Maschinenpistole/Tactical Machine Pistol)
    It is renowned for its controllability, allowing a shooter to accurately fire the weapon in bursts of more than 10-15 rounds, instead of the typical two or three round bursts that other machine pistols are limited to. Magazines come in 15/30 round detachable box types. A supressor can be also fitted. This gun is a great option for crowd control using the same unexpensive 9mm parabellum ammo.





    SAIGA 12 Shotgun

    It doesn`t get much better than this. The SAIGA 12 is an automatic russian made shotgun capable of providing a lot of damage! they also could be modified in a variety of ways and it handles like an assault rifle. This weapon is intended as a short distance/crowd control/path opener. This is the main weapon of the Z.E.R.O. team.




    MK11

    Semi automatic sniper rifle, the mk11 is a mean killing machine. This rifle is intended as a distant attack control device and is the secondary weapon of the Z.E.R.O. team. The rifle fires 7.62 mm rounds, and the MK-11 is accurate up to 800 yards.


    Katana

    Everybody knows that you have to avoid melee atacks against zombies. Why? Cause it`s dangerous! your first option oughta be shooting them from the distance, blow them with explosives and open yourself a path with a shotgun while walking on corridors for instance but well those are techniques to be explained later. Now we have to continue with stocking up with the right gear.

    Loads of people think that having a machete is a great option for when the melee defense is inminent. Not a bad argument but blood and normal wear makes machetes a bad option because the edge rusts and you have to sharp the blade constantly.

    Zombie hunter Pros around the world agree that the best option is a Katana You won`t have to sharp the edge daily and you will obtain clean cuts all the time, plus if the time comes, dying with honor with a Harakiri is much better than letting those zombies eat you for dinner.


    Frag Granades

    You just need to have them period! blowing a group of zombies is time saving and lots of fun. You can be creative and leave traps for them like some raw meat on a stick and the frags around it with a wire to blow the safety ring.

    Claymores

    If you happend to be late at night on the field and must stay outside for the night camping in an unsecured area well, the claymore would be your alarm system to let you sleep like a baby till you hear the BANG!


    Other considerations regarding weapons:

    The infamous chainsaw,

    Yes it`s fun but not very practical, heavy and consumes too much fuel!


    The Ultimate Weapon,

    The ultimate weapon in this business is the flame thrower hands down! but there is one big problem. You have to carry 70 pounds of equipment on your back. Try to run with that and tell me later.

    Another must have Weapon is a bow. I have to thank Sargeant Suiz from the Z.E.R.O. team for appointing this missing ingredient. It`s not only fun to hunt Zombies with a Bow, but it is also silent and you can retake the arrows to shoot again once the menace is over without wasting your precious ammo.

    My advice, get your bow from Martin Archery, a good model to look at is the "SABER" or anything else in the Gold series. A complete Saber Package will set you down $600 but it`s worth it. Martin`s are very very accurate weapons.

    Remember to buy yourself quite a few arrows and different points and arrow building supplies to replace damaged points or feathers.



    *UPDATE*
    By popular demand, readers have been asking for suitable weaponry to comfront zombies readily available for civilians. From the ones mentioned as issue weaponry for the Z.E.R.O. team, all of them are available to civilians with the exception of the MK11 and the explosives. Also the civilian TMP version is only semi automatic.

    Let`s start with rifles first:

    As a replacement for the mk11 You can use a long range high power weapon like the
    Barrett 82A1. This weapons is available to civilians and is an excellent aquisition for any zombie hunter, specially if you are planning an evening shotting those bastards from the rooftop while having a beer on a warm sunset from the comfort of your hideout. The only problem with the Barrett is it`s high retail price.




    Other than this and on a budget you will do just fine with a Remington 700 SPS Tactical, Dakota T-76 Longbow, or any similar characteristic rifle. just remember to pick the right optics and feel comfortable using it.

    As for Shotguns if the SAIGA is out of your league for any reason, the second option must be the Benelli M4. It`s more expensive than the SAIGA but is worth it. One hell of a gun but less mag capacity and options to modify.

    Again if a semi automatic shotgun is too much or you are in a budget just get a pump action shotgun like the Benelli Supernova which is a gift for only $500!!






    Another Option is the Mossberg 500 series.

    Stay away from single or double barrell shotguns, you just wont have time to reload that thing if you are attacked by more than two pestilent zombies.



    Ammo,

    Keep at your hideout as much as you can!!! this is very important also the supplies to charge your own cartridges will be a usefull aquisition.


    Molotov Cocktails,

    General knowledge and a useful one!
    In its simplest form, a Molotov cocktail is a glass bottle containing petrol fuel usually with a source of ignition such as a burning cloth wick held in place by the bottle's stopper. The wick is usually soaked in alcohol or paraffin, rather than petrol.


    Sights,


    Nowadays you have a plethora of options for sights and scopes for your weapons.
    Z.E.R.O. field operatives rely on red dot scopes during the day and night vision systems at night.
    A common Noob misconception is that the best option are thermal systems EPIC FAILURE!!
    Remember, Zombies are dead they don`t have warm blood flowing through their veins so thermal systems are ineffective.


    Armor,

    So dead guys are walkiing around wanting to sample some of your tasty flesh. Now you need to find a helmet and full body armor, right? WRONG!! Zombies typically grab and bite hands, feet, arms, and legs. If you wear something difficult to bite through to cover these, you should be fine. If you allow a zombie to grab and bite your torso, neck , or head, you deserve to be eaten alive. Don't forget: you're not preparing for a shark attack... Just a bunch of dead guys whose bite is only as strong as say, a crazy person. Any armor you get will get hot, heavy, loud, and uncomfortable. Unless you're out in the field, keep armor to a minimum.

    At the field Z.E.R.O. operatives wear kevlar tactical masks, gloves, boots and Chest guards.




    Transportation.


    Here depends if you are going for long or short distance. For short distance the best option is a bicycle. Yes a bicycle! Consider it as the ultimate stealth vehicle, while zombies have their hearing pretty damaged and their smell is their most powerful receptor, they can sense the vibing of the roaring engine and the lights will atract them like flies.

    The silent vehicle is the best option plus you wont spend precious fuel, the downside is that you wont be protected.


    For the long distance rides, a 4x4 armored vehicle with extra gas tank is the right choice for any terrain.

    You can hire someone to modify yours or do it as a home project. Any way don`t forget to leave
    shooting shutters and appropiate ventilation. Remember that the virus won`t spread on air.

    Also while driving run over them! it`s fun, it`s easy and the right thing to do for your team and your country.

    Chapter 1: Food & Supplies



    Healthy mind & Healthy body.
    This is something you have to remember,a correct diet and learning how to preserve food is a very important thing to consider if you intend to survive the walking pestilence! cooking techniques and energy saving appliances are also vital when you are stocking up your bunker.

    Let`s start with food:

    C.A.N.S
    Canned goods last longer. Always have a good amount of products like canned meat, tuna, vegetables, fruits.

    Tac Bac is an excellent product to keep your body and mind sharp as a knife with the right amount of proteins and you can keep it in stock for up to 10 years!

    You should also buy a few ARP`s (Army Ration Packs) Excellent Survival General Purpose Operational Ration Packs include all you need for Energy Survival for 24 Hours Or Even Longer All packs include Breakfast and a 3 Course Main Meal, Pudding and Lots Of Sundries !Sundries Include Oatmeal block, fruit biscuits, brown biscuits, chocolate, boiled sweets, chocolate drink, beverage whitener, sugar, tea, coffee, stock drink, orange or lemon drink, chewing gum, waterproof matches, paper tissues, water puri tabs.

    This could be important when you are out on the field and not inside your bunker.

    Preserving:

    Dry Foods:
    You need to keep some dry beans, pasta, potato flakes, rice etc. Without preserving this will last you up to one year. In the freezer up to 5 years.

    Cheese:
    You can preserve REAL Cheese by simply using cheese wax for up to 25 years! yes you heard that right!

    You can have meals already made, cooked, and stored in a Mason jar! You can bake bread, cake, cookies, casseroles, pudding, and more, in a Mason jar, seal it, and they will last for SEVERAL years! That way you don’t have to figure out how to cook up something every day while you’re enduring a crisis. Do it in comfort now, so you can live in comfort even in the worst of disasters!


    Cooking:

    Energy won`t be eternal during the Zombie Apocalypse so you have to save as much as you can of it. Pressure Cookers are a good option if you are using your Gas Burner. They are fast, nutritious, fuel friendly and SO easy to use!

    A must have is a solar oven as well, why not cooking outside enjoying the nature and the sun during the day, anyway Zombies will be hidden during the day, same goes with Vampires!!! Well, not really, actually zombies will be around but if you are in the rooftop of a building and you already blew the stairs as you should then you don`t have to worry about.
    Solar ovens triplicate the life of the fuel stored so think about it!

    Remember to stock enough on:

    • Bottled Water
    • Powdered Milk & Eggs
    • General Dry Foods (Rice/Beans/Wheat)
    • Flour, Yeast and Salt
    • Fuel and Batteries
    • Water Puri Tabs
    • First Aid Goodies
    • Hygiene stuff
    • Toilet Paper
    • Cigarrettes
    • Liquor
    • Marihuana
    • Condoms (No, they are not intended to protect you against zombies but you don`t want to bring a child to the world under this conditions right?
    • Explosives
    • Battery Radio
    • Satellite Phone
    • LOADS of Ammo
    • A Guitar. 
    • Axe (you might need to chop some wood)

    You will also need flashlights, power generator, camping cooking gear, stove, tripode and grill for cooking with wood, hand can opener, water purifiers, water containers, vitamins.

    Welcome!


    Welcome to *Z.E.R.O. ECU*

    My name is Lieutenant Sanka aka Yourdudeness from the Zombie Emergency Response Operations ECU Division and I`ll be your instructor.

    If you are reading this message you are one of the select few whom will survive the zombie apocalypse. We don`t know when will happend but we are sure it`s a matter of time.

    In this guide we will cover scenarios, situations, purchasing, supplies, general knowledge, tactical response, practice simulators and even cooking recipes. At the end you will be able to apply to be part of our elite special forces.

    Disclaimer: We are not responsable if you don`t survive during the apocalypse, we are only providing you with the right tools to do it, as part of our comunity service and social responsability. Maybe you follow our step by step instructions but you don`t have the skills, then again its up to you.

    Semper Fi

    Lt. Sanka


    (This blog is intended as an informative channel for the comunity)